I finally got the game table up and running, got the figs painted, got the terrain built... time to play. I invited the guys from our Basement Generals group up for the game... The Baron (baronvonj.blogspot.com) Jon (jonscurioclashes.blogspot.com), Scott, Greg, Doug and myself.
I set up a Bolt Action WWII game set in the Pacific jungles. We've had some issues in the past with too many players in a single game and having things bog down, so I cam up with the idea of one large table, but dividing the table into three sectors. Each sector would be its own one-on-one game. I gave each side in each sector its own objectives, unknown to the opponent. I tried to somewhat evenly match the ides by overall manpower... the sides had anywhere from two or three, 5 to 8 man infantry squads led by a Lieutenant or NCO, and an array of small units, ie. bazooka teams, MMG teams, medium and light mortars, snipers, flame throwers, a tank, medics, etc. The IJA was allowed to set up 24 inches in, the Allied troops got to set up at the sea wall on the beach.
Major Takashi, Sector 1, and IJA Troops
|Marines ready to go|
|Waiting to fry the enemy when the come around the corner|
Sector 2 had Australian and Chindit forces attempting to get to a supply depot and destroy the supplies supporting the IJA's war efforts.
The IJA set up primarily defensive and mostly in ambush which proved deadly for the Ausies and Chindits. The IJA was able to effectively use some knee mortars to knock out a couple different teams members and put some pins on them, but not so many they allies became combat ineffective. The Ausie/Chindits decided to focus on one single IJA team at a time and put either kill off or put multiple Pins on it. Unfortunately I was playing the Allies on this game as one of the Generals couldn't make it to game night, and I spent so much time checking rules and answering questions that we weren't able to finish the scenario. I had to avoid walking into those ambushes as they got first shot, even at a -1 it still deadly. Outcome... close but inconclusive, both sides had enough forces to keep fighting.
|Australian and Chindits|
Australians take hits
Sector 3 had Marines attempting to destroy the IJA small tank (hence a couple extra bazooka teams for the player... then get to a mountain and destroy the radio signaling unit
|IJA Light Tank and Troops|
Both Marines and IJA units were aggressive and the IJA initially beat the Marines down... a straggling Marine infantry unit made it ashore and helped bolster the struggling Marines. The IJA had a Banzai charge which resulted in all but two men on each side being killed in the close combat... a second close combat fight was to come... or was it... The Marine commander pulled up a flame thrower unit and decided to toast both of the units Marine and IJA locked in close combat, killing all the IJA and one Marine, but the IJA fled. War is brutal. The Japanese tank closed and tried to knock out some Marines, but was ineffective. A bazooka team got in some heavy cover and with one shot set the tank on fire, stunning the crew and jamming the turret, but failed to knock it out. The next round the same unit was able to deliver a killing shot to the tank. Primary objective accomplished... but at what cost??
|Bazooka takes out the tank|
|Marines take hits|
|Don't care, gonna flame everyone|